My Game: Sunstorm Saga

"Sunstorm Saga: A Space Quest" is a 2D Narrative Space Shooter for Android.

This page contains samples of the game design documentation.



Large Documents


Game Design Document - Version August 2026.

Duration: n/a (rolling document)

Tools: Word, PPT, Flowchart maker

Role: Game Designer, Narrative Designer


World Building Document Pdf

PDF – 877,6 KB

Worldbuilding Document - Version August 2026.

Duration: 1 week

Tools: Word, PPT, Gemini image generator

Role: Narrative Designer


Narrative Bible - Version [TBD]

Duration: 

Tools: 

Role: Narrative Designer


Document Samples


Story Level Design Pdf

PDF – 221,0 KB

Story Level "Story04" - August 2026

Duration: 1 hour

Tools: Word, PPT, Gemini image generator

Role: Narrative Designer



Opening Video - Version [TBD]

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Role: Narrative Designer


Cutscene - Version [TBD]

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Role: Narrative Designer



Collection of Items - Version [TBD]

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Role: Narrative Designer


Writing Samples


Dialogue - Version [TBD]

Duration: 

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Role: Game Writer


Blurbs - Version [TBD]

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Role: Game Writer


Document Samples for the Artist


Character Design - Version [TBD]

Duration: 

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Role: Narrative Designer


Enemy Ship Design - Version [TBD]

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Role: Narrative Designer


Loading Image - Version [TBD]

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Role: Narrative Designer


App Store Images - Version [TBD]

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Role: Narrative Designer


Prototype Sample


Technical / Meta: About this game


One day, I decided that I as a narrative designer wanted to learn the basics of Unity. So I took a Unity-approved official course on Udemy. Through the course, I learned to put together a 2D space shooter, in the Unity engine, coding in C#, and using course-provided art assets.

I then wanted to turn the course-game into an actual game. I used the skills from my career as a narrative designer for mobile games to create the documentation.

 

(To be continued.)


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I believe in collaborative negotiation: I aim for win-win deals by making agreements that benefit us both and lead to a long-term, fruitful collaboration.