My Game: Sunstorm Saga
"Sunstorm Saga: A Space Quest" is a 2D Narrative Space Shooter for Android.
This page contains samples of the game design documentation.
Large Documents
Game Design Document - Version August 2026.
Duration: n/a (rolling document)
Tools: Word, PPT, Flowchart maker
Role: Game Designer, Narrative Designer
Worldbuilding Document - Version August 2026.
Duration: 1 week
Tools: Word, PPT, Gemini image generator
Role: Narrative Designer
Narrative Bible - Version [TBD]
Duration:
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Role: Narrative Designer
Document Samples
Story Level "Story04" - August 2026
Duration: 1 hour
Tools: Word, PPT, Gemini image generator
Role: Narrative Designer
Opening Video - Version [TBD]
Duration:
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Role: Narrative Designer
Cutscene - Version [TBD]
Duration:
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Role: Narrative Designer
Collection of Items - Version [TBD]
Duration:
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Role: Narrative Designer
Writing Samples
Dialogue - Version [TBD]
Duration:
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Role: Game Writer
Blurbs - Version [TBD]
Duration:
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Role: Game Writer
Document Samples for the Artist
Character Design - Version [TBD]
Duration:
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Role: Narrative Designer
Enemy Ship Design - Version [TBD]
Duration:
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Role: Narrative Designer
Loading Image - Version [TBD]
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Role: Narrative Designer
App Store Images - Version [TBD]
Duration:
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Role: Narrative Designer
Prototype Sample
Technical / Meta: About this game
One day, I decided that I as a narrative designer wanted to learn the basics of Unity. So I took a Unity-approved official course on Udemy. Through the course, I learned to put together a 2D space shooter, in the Unity engine, coding in C#, and using course-provided art assets.
I then wanted to turn the course-game into an actual game. I used the skills from my career as a narrative designer for mobile games to create the documentation.
(To be continued.)
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I believe in collaborative negotiation: I aim for win-win deals by making agreements that benefit us both and lead to a long-term, fruitful collaboration.