What is Worldbuilding?

Worldbuilding is the creation of the game world - the overarching structure, the foundation of the game's narrative. It strongly impacts story, characters, gameplay, even game mechanics and artwork.

 

Every game world is set in a certain space or planet, in a certain time. What is its history? What are geograpy and climate like? What's their history, their language, their culture and habits? What's their economy like? What's their level of technology, and do they have magic?

 

For any game, solid worldbuilding is crucial. It's my goal to give your game the great worldbuilding it deserves.

The power of worldbuilding

Many games have a shop. But the experience is entirely different depending on the game world. A powerful worldbuilding leads to game content that fits within the game world.

Here are three shops, all from the same genre (Sierra online text parser 3D adventure games), but each in a different world built on very different worldbuilding.

Medieval Shop

Quest For Glory II is set in a medieval world with magic. The game has a cave-like shop that sells potions and has a fire-powered stove and lighting.

1980s Shop

The start of Leisure Suit Larry II is set in Los Angeles in the 1980s and has an urban convenience store filled with modern beverages for day-and-night urban customers.

Alien Shop

Space Quest III is set in a distant future and has alien planets with alien shops. The shop sells whimsical stuff and has a local alien as a shopkeeper.

Compelling World Builder

As a world builder, I use your directions to create a solid worldbuilding document that your team can really work with.

The aim is to create a perfect game world that forms a strong foundation for a consistent, engaging game that's worth spending money on.

No matter if it's fantasy worldbuilding, sci-fi, or any other genre - each game needs its own, unique, perfect game world.

I'm here to help you with that.